Materials Map

Discover the materials research landscape. Find experts, partners, networks.

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The Materials Map is an open tool for improving networking and interdisciplinary exchange within materials research. It enables cross-database search for cooperation and network partners and discovering of the research landscape.

The dashboard provides detailed information about the selected scientist, e.g. publications. The dashboard can be filtered and shows the relationship to co-authors in different diagrams. In addition, a link is provided to find contact information.

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Materials Map under construction

The Materials Map is still under development. In its current state, it is only based on one single data source and, thus, incomplete and contains duplicates. We are working on incorporating new open data sources like ORCID to improve the quality and the timeliness of our data. We will update Materials Map as soon as possible and kindly ask for your patience.

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in Cooperation with on an Cooperation-Score of 37%

Topics

Publications (1/1 displayed)

  • 2016Shape Animation with Combined Captured and Simulated Dynamicscitations

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Chart of shared publication
Boyer, Edmond
1 / 2 shared
Hetroy-Wheeler, Franck
1 / 1 shared
Wang, Li
1 / 26 shared
Allain, Benjamin
1 / 2 shared
Chart of publication period
2016

Co-Authors (by relevance)

  • Boyer, Edmond
  • Hetroy-Wheeler, Franck
  • Wang, Li
  • Allain, Benjamin
OrganizationsLocationPeople

report

Shape Animation with Combined Captured and Simulated Dynamics

  • Boyer, Edmond
  • Franco, Jean-Sébastien
  • Hetroy-Wheeler, Franck
  • Wang, Li
  • Allain, Benjamin
Abstract

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions.

Topics
  • impedance spectroscopy
  • surface
  • simulation
  • laser emission spectroscopy
  • decomposition