Materials Map

Discover the materials research landscape. Find experts, partners, networks.

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The Materials Map is an open tool for improving networking and interdisciplinary exchange within materials research. It enables cross-database search for cooperation and network partners and discovering of the research landscape.

The dashboard provides detailed information about the selected scientist, e.g. publications. The dashboard can be filtered and shows the relationship to co-authors in different diagrams. In addition, a link is provided to find contact information.

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Materials Map under construction

The Materials Map is still under development. In its current state, it is only based on one single data source and, thus, incomplete and contains duplicates. We are working on incorporating new open data sources like ORCID to improve the quality and the timeliness of our data. We will update Materials Map as soon as possible and kindly ask for your patience.

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in Cooperation with on an Cooperation-Score of 37%

Topics

Publications (1/1 displayed)

  • 2014Streaming Spectral Processing with Consumer-level Graphic Processing Unitscitations

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Chart of shared publication
Bradford, Russell
1 / 3 shared
Timoney, Joseph
1 / 1 shared
Ffitch, J. P.
1 / 1 shared
Chart of publication period
2014

Co-Authors (by relevance)

  • Bradford, Russell
  • Timoney, Joseph
  • Ffitch, J. P.
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document

Streaming Spectral Processing with Consumer-level Graphic Processing Units

  • Bradford, Russell
  • Timoney, Joseph
  • Ffitch, J. P.
  • Lazzarini, Victor
Abstract

This paper describes the implementation of a streaming spectral processing system for realtime audio in a consumer-level on-board GPU (Graphics Processing Unit) attached to an off-the-shelf laptop computer. It explores the implementation of four processes: standard phase vocoder analysis and synthesis, additive synthesis and the sliding phase vocoder. These were developed under the CUDA development environment as plugins for the Csound 6 audio programming language. Following a detailed exposition of the GPU code, results of performance tests are discussed for each algorithm. They demonstrate that such a system is capable of real- time audio, even under the restrictions imposed by a limited GPU capability.

Topics
  • impedance spectroscopy
  • phase