People | Locations | Statistics |
---|---|---|
Naji, M. |
| |
Motta, Antonella |
| |
Aletan, Dirar |
| |
Mohamed, Tarek |
| |
Ertürk, Emre |
| |
Taccardi, Nicola |
| |
Kononenko, Denys |
| |
Petrov, R. H. | Madrid |
|
Alshaaer, Mazen | Brussels |
|
Bih, L. |
| |
Casati, R. |
| |
Muller, Hermance |
| |
Kočí, Jan | Prague |
|
Šuljagić, Marija |
| |
Kalteremidou, Kalliopi-Artemi | Brussels |
|
Azam, Siraj |
| |
Ospanova, Alyiya |
| |
Blanpain, Bart |
| |
Ali, M. A. |
| |
Popa, V. |
| |
Rančić, M. |
| |
Ollier, Nadège |
| |
Azevedo, Nuno Monteiro |
| |
Landes, Michael |
| |
Rignanese, Gian-Marco |
|
Foo, Esther
in Cooperation with on an Cooperation-Score of 37%
Topics
Publications (4/4 displayed)
- 2020Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environmentcitations
- 2019Low-power, minimal-heat exposure shape memory alloy (SMA) actuators for on-body soft roboticscitations
- 2019Design tradeoffs in the development of a wearable soft exoskeleton for upper limb mobility disorderscitations
- 2018Preliminary study of the subjective comfort and emotional effects of on-body compressioncitations
Places of action
Organizations | Location | People |
---|
document
Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment
Abstract
<p>Compression-based haptics instrumented into soft, wearable systems have the potential to enhance/augment gaming and entertainment experiences. Here, we present a computer-mediated Shape Memory Alloy (SMA) garment capable of delivering spatially and temporally dynamic compression and thermal stimuli for the purposes of enhancing a movie-watching affective experience based on 4 different emotions: sadness, love, gratitude, fear. Preliminary findings, still pending publication, were obtained from an MTurk survey (n=53) that seek to gather how different emotions can/should be represented physically through a haptic garment. A proposed study in a virtual reality (VR) environment is also introduced as a next step to evaluate how the presence/absence of haptics changes a user's video-watching experience, including immersion, enjoyment, presence, and felt emotional intensity, evaluated through objective (biometrics) and subjective (self-report questionnaire and qualitative interview) measures.</p>