Materials Map

Discover the materials research landscape. Find experts, partners, networks.

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The Materials Map is an open tool for improving networking and interdisciplinary exchange within materials research. It enables cross-database search for cooperation and network partners and discovering of the research landscape.

The dashboard provides detailed information about the selected scientist, e.g. publications. The dashboard can be filtered and shows the relationship to co-authors in different diagrams. In addition, a link is provided to find contact information.

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The Materials Map is still under development. In its current state, it is only based on one single data source and, thus, incomplete and contains duplicates. We are working on incorporating new open data sources like ORCID to improve the quality and the timeliness of our data. We will update Materials Map as soon as possible and kindly ask for your patience.

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in Cooperation with on an Cooperation-Score of 37%

Topics

Publications (1/1 displayed)

  • 2023Social norms and problematic gaming among adolescents: The role of Internet use coping motives.7citations

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Chart of shared publication
Spada, Marcantonio
1 / 2 shared
Marino, C.
1 / 5 shared
Pivetta, E.
1 / 2 shared
Canale, N.
1 / 2 shared
Vieno, A.
1 / 2 shared
Chart of publication period
2023

Co-Authors (by relevance)

  • Spada, Marcantonio
  • Marino, C.
  • Pivetta, E.
  • Canale, N.
  • Vieno, A.
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article

Social norms and problematic gaming among adolescents: The role of Internet use coping motives.

  • Spada, Marcantonio
  • Marino, C.
  • Angelini, F.
  • Pivetta, E.
  • Canale, N.
  • Vieno, A.
Abstract

Problematic gaming (PG) is a public health issue among adolescents worldwide. Although several studies have documented that peer influences constitute a relevant risk factor for adolescent problematic behaviors, little research is currently available on PG. The aim of this study was to examine the contribution of social norms and perceived friends' gaming frequency on participants' own gaming frequency and PG, by testing potential differences among groups with low vs. high motive to use the Internet (e.g., online gaming) as a coping strategy. A survey was administered to 470 adolescent gamers (mean age = 15.49 years; SD = 1.05 years; 77.9 % males). A theoretical model was tested through path analysis and multi-group comparisons were performed. Path analysis revealed that social norms and perceived friends' gaming frequency were positively associated to participants' gaming behaviors and PG. Additionally, different patterns between groups emerged. Our findings confirmed the relative importance of peer influences on adolescents' gaming behaviors and PG and showed that adolescents who rely more on online gaming to cope with negative affect may be more vulnerable to social influence processes than other peers. These findings may provide useful indications for prevention programs targeting adolescent PG.[Abstract copyright: Copyright © 2023 Elsevier Ltd. All rights reserved.]

Topics
  • impedance spectroscopy